___  __     __   _  _  ____    __    __  ____  ____  ____  __ _  __  __ _   ___ 
 / __)(  )   /  \ / )( \(    \  (  )  (  )/ ___)(_  _)(  __)(  ( \(  )(  ( \ / __)
( (__ / (_/\(  O )) \/ ( ) D (  / (_/\ )( \___ \  )(   ) _) /    / )( /    /( (_ \
 \___)\____/ \__/ \____/(____/  \____/(__)(____/ (__) (____)\_)__)(__)\_)__) \___/


VISION

CLOUD LISTENING - for 24 channel overhead speakers

Cloud Listening is analogous to cloud gazing. Spatialized audio will provide a different experience based on where the listener is positioned on the lawn, similar to the different shapes we see in clouds.

Dynamic and contrasting soundscapes will be used to express the paradoxical nature of clouds.

Dark and light, airy and heavy, fluffy and electric are just a few examples of cloud qualities this piece will explore. Generative synthesis shaped to form playful lyrical bursts, rhythmic entanglements, and detailed sonic textures. 

This piece will use spatialized audio in a dynamic way.

I’ve programmed an exciting tool to parametrically control the placement of audio in the 6x4 matrix of speakers.    

Beyond just sound placement, it’s built to transform the speaker data fluidly over time. This allows for  gestural movement of sounds across the entirety of the Pritzker Pavilion.

This tool will be used in-studio to simultaneously automate the level of each of the 24 individual channels.

Listeners will delight in hearing clouds of sound pass by overhead.

Formally the piece will go through the 10 cloud classifications.

  • Cumulus

  • Stratocumulus

  • Stratus

  • Cumulonimbus

  • Altocumulus

  • Altostratus

  • Nimbostratus

  • Cirrus

  • Cirrocumulus

  • Cirrostratus

This is not the set order, the aim will be to sequence by what will create the most contrast and carry the most momentum.

Cloud gazing is maybe the most egalitarian thing in nature, and in many ways embodies the spirit of the open to the public programming at Millennium Park.


A program I put together for controlling and animating audio placement.


EXPERIENCE

My experience with multichannel sound production and public sound installation spans both institutional and experimental contexts. While collaborating with Amanda Williams at the Museum of Modern Art (MoMA), I supported the development and implementation of spatial audio elements for public installation. Note: This work was done in stereo, as the speakers were concealed inside of a large satellite sculpture.

MoMA AV Installation, Various Sound System Events, Typeforce12 Installation, Multichannel Studio at Oberlin

 

WORK SAMPLES

 

DRUMCODE

AMBIGUITY ARCADE

MST: Mvt3: Frankie Says Bananas